This spell is essential for schools which do not have any means of healing, primarily myth, ice, and fire. Satyr is a 4 pip life spell which heals 860 hit points to any one player. Satyr is a life spell obtained from Moolinda Wu in Ravenwood at level 26, requiring a total of 7 training points. This spell is a necessity for any player playing the game. This spell allows people to keep minimalistic decks to increase the chance of drawing spells the user needs to set up for attacks, heal, or shield players. This spell is useful for every school to learn even if you are playing in a group, as being able to reshuffle anyone at a whim’s notice is extremely powerful. This spell is a 4 pip balance spell which reshuffles all of your cards, minus reshuffle, back into your deck to be used again. This is a secret shop in the door by the roundabout with Mindy Pixiecrown. This spell is given by Mildred Farseer in Colossus Boulevard, and because this is a secret spell vendor you will not need any spell prerequisites to train this spell. Tower shield is a spell that casts a universal shield spell to block 50% of all incoming damage for one hit, useful if the enemy has a lot of pips and for a pip cost of 0, this spell is definately a necessity for any soloing player.Īnother spell worth training up to is reshuffle. To train this spell one would only need to train 4 other ice spells before it, but the tradeoff is worth it. If you are playing solo it will be worth while to invest in spells such as tower shield, the level 16 ice spell from Lydia Greyrose, the ice teacher in Ravenwood. This will cost a lot of training points and can be tedious if you run out of training points which is why the Prospector Zeke quests are so helpful. To train feint, one would have to train every death spell from Malorn Ashthorn, or Dworgyn the death teacher until they reach feint at which point they can train it. To train a certain spell from a teacher, you will have to train every spell underneath it. For example, an attacker might not want to go for spells such as the level 26 death spell feint, which places a +70% universal ward on the opponent with the cost of a +30% universal ward on the caster. The school of your mastery will depend on which spells you allocate your training points on first. In total there is 86 training points you can obtain in the game, granting a lot of spending power to train spells. Finally, Zaltanna the Mirrormask in Khrysalis will award one training point in her quest. The zebra named Inyanga Whitestripes in Zafaria’s Baobab Crossroads will award you with 2 training points, and Francis Lux in Avalon’s Abbey road will award 3 training points. In Celestia there is a dog named Ogden Peake who will ask you to craft specific items and will reward you with 3 training points in total. The quest obtained from Merle Ambrose titled Enrollment will also grant one training point. In addition to this, there are 16 worlds in which Prospector Zeke appears granting another 16, and in the late game worlds Eloise Merryweather, Zeke’s Companion, will also give a total of 3 quests which give training points. There are a total of 57 training points you can obtain by level-up, being one every 4 levels from level 1 to 20, and then after that every 5 levels grants one training point. Training points are also available to buy back from Registrar Lincoln in Golem Court of Wizard City for crowns, but sometimes Kingsisle will release a membership benefit to buy back training points for free. Do the Prospector Zeke quest for each world, which each reward one training point.Do storyline quests which reward training points.To get training points you can do one of two things: For example, a myth wizard can buy spells from a myth vendor for free, but any other spell vendor will require training points to aquire their spells. Training points are special currency used to buy spells from schools of which your wizard does not master in.
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